init a bigInjectbag project

This commit is contained in:
2025-10-22 02:09:18 +08:00
parent 2a79a885eb
commit 6915ad54ba
9 changed files with 828 additions and 9 deletions

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@@ -0,0 +1,65 @@
using System;
using HarmonyLib;
using ItemStatsSystem;
using ItemStatsSystem.Items;
using UnityEngine;
using System.Reflection;
namespace test
{
/// <summary>
/// 注射器收纳包槽位修改补丁
/// 将注射器收纳包(ID 882)的槽位数量从6个修改为12个
/// </summary>
[HarmonyPatch(typeof(Item))]
[HarmonyPatch("Initialize")]
public class InjectionBagSlotPatch
{
private const int InjectionBagTypeID = 882;
/// <summary>
/// Initialize方法的后缀补丁
/// 在物品初始化后检查是否是注射器收纳包
/// 槽位默认6个变为12个
/// </summary>
/// <param name="__instance">Item实例</param>
[HarmonyPostfix]
static void Postfix(Item __instance)
{
Debug.Log($"[注射器收纳包修改] 被调用");
// 检查是否是注射器收纳包
if (__instance == null || __instance.TypeID != InjectionBagTypeID || __instance.Slots == null)
return;
// 获取槽位集合
SlotCollection slots = __instance.Slots;
if (slots.Count == 12)
return;
// 获取原始槽位数量
int originalSlotCount = slots.Count;
// 添加6个新的槽位
for (int i = 0; i < 6; i++)
{
// 创建新的Slot对象
Slot newSlot = (Slot)typeof(Slot).GetConstructor(new Type[0])?.Invoke(null);
// 设置Slot的Key属性
typeof(Slot).GetField("Key", BindingFlags.Public | BindingFlags.Instance)?.SetValue(newSlot, $"Slot_{originalSlotCount + i}");
// 添加到槽位列表
slots.list.Add(newSlot);
// 初始化Slot
typeof(Slot).GetMethod("Initialize", BindingFlags.Public | BindingFlags.Instance)?.Invoke(newSlot, new object[] { slots });
}
// 重建字典缓存
typeof(SlotCollection).GetMethod("BuildDictionary", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(slots, null);
Debug.Log($"[注射器收纳包修改] 已将物品ID {__instance.TypeID} 的槽位数量从{originalSlotCount}修改为{slots.Count}");
}
}
}

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@@ -1,20 +1,28 @@

using HarmonyLib;
using UnityEngine;
namespace test
{
/// <summary>
/// test模组的主要行为类
/// 继承自Duckov.Modding.ModBehaviour用于在游戏UI中显示物品价值
/// 基础模板
/// 继承自Duckov.Modding.ModBehaviour
/// </summary>
public class ModBehaviour : Duckov.Modding.ModBehaviour
{
private Harmony harmony;
/// <summary>
/// 模组初始化时调用,类似于构造函数
/// </summary>
void Awake()
{
// 初始化Harmony实例
harmony = new Harmony("com.test.all.patches");
// 应用所有Harmony补丁
harmony.PatchAll();
Debug.Log("Test模组已加载所有补丁已应用");
}
/// <summary>
@@ -22,12 +30,18 @@ namespace test
/// </summary>
void OnDestroy()
{
// 卸载所有Harmony补丁
harmony?.UnpatchAll();
}
void OnEnable()
{
// 模组启用时重新应用补丁
if (harmony == null)
{
harmony = new Harmony("com.test.all.patches");
harmony.PatchAll();
}
}
/// <summary>
@@ -36,7 +50,9 @@ namespace test
/// </summary>
void OnDisable()
{
// 模组禁用时卸载补丁
harmony?.UnpatchAll();
harmony = null;
}
}
}